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Gussprint's Sprite Rip Central Redux
#22
It's time for some new material here, fellas. Let's check it out!

Zombies [Metal Slug 3]
[Image: pDU6yPk.png] <-- And today's "Dumbest Joke" award* goes to...

[DESCRIPTION]
Once, they were humans, just like you and me. Now they're nothing more than rotting, semi-sentient carcasses looking to feast on unsuspecting victims.

Investigations seem to suggest these "zombies" might be connected to the strange meteor that struck Karthehirt Valley a while back. Research teams were sent to study it, but none have returned. As HQ tries to unscramble this mystery, reports come in of Rebellion forces being spotted in the area.

One would think they might have something to do with this, but appearently they too have been affected by this bizzarre epidemic, with some of their infantry being turned into "zombies". Just like anyone else who came too close to that meteor, or was unlucky enough to fall into a zombie ambush.

[COMMENTS]
Hoo-whee, this took a while. A compilation of the zombie enemies from MS3, and boy was it a doozy. (Almost) All tile-ripped, on account of some of those animations just being virtually impossible to fetch the old-fashioned way.

Nothing much to say or add on their behavior. They slowly approach at the player and try to pelt ya with some kind of acid goo. If they score a hit, you enter Zombie Mode, and your bombs are now a jet stream of BLOOD. You're also invulnerable to pretty much everything else, except for another shot of that goo.

The downside? You move just like a zombie. The only way to exit Zombie Mode (Aside from the obvious) is to grab a medkit, which zombie medics fortunately are never short of.

Much like some other concepts from MS3, this mechanic was recycled in MS4, hence the zombies appear there too. Speaking of which...

Horror Park Attendants [Metal Slug 4]
[Image: ZcEfuyz.png] <-- "*Sigh* ...Cheriè, we need to talk."

Something else I ripped before the zombies. A couple of NPCs you find in Mission 4, an abandoned amusement park. Which one you meet depends on the route you take. Taking the path to the pharaoh's tomb, you'll find this guy all trussed up like a mummy, even mimicking its poison breath... only without the poison. Going to the derelict town, on the other hand, some very jaundiced-looking foo' doing his best impression of the livid dead.

Neither of 'em seems to have gotten the memo that the place is infested with actual mummies and zombies, nevermind all the crap the Amadeus Syndicate's men are causing in the meantime. That said, one shot from your gun (You won't kill them, don't worry) is all they need to drop the act... and start beggin' for mommy.

Probably gettin' below minimum wage for this, and we just went and scarred 'em for life. The poor bastards.

In any case, this one also sports a bit of unused graphics! There's two sarcophagi in the tomb area, but in the game they're merely decorative objects. These sprites of said sarcophagus opening up and with varying damage degrees shows they were once meant as spawn pods for the mummies in that area.

And that's all for today, boys and girls. As always, click on the images to see the sheets, or just go to the first post and click on the respective icons... as soon as I edit them in, anyway. Laters!

*A remnant of my original idea for the pic, with the zombie medic "curing" a zombie middle-aged man. Mimicking the Medigun FX is a lot harder than you'd think.
[Image: gsopcsignaturesf4.png]
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
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*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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Messages In This Thread
RE: Gussprint's Sprite Rip Central Redux - by Ton - 01-14-2016, 12:58 AM
RE: Gussprint's Sprite Rip Central Redux - by Ton - 02-03-2016, 03:58 PM
RE: Gussprint's Sprite Rip Central Redux - by Ton - 09-20-2016, 01:35 PM
RE: Gussprint's Sprite Rip Central Redux - by Gussprint - 06-25-2017, 10:40 AM

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