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Gussprint's Sprite Rip Central Redux
#18
So, when we last left off in Metal Slug Advance, we stormed a secret base, discovered uncharted waters in the process, and pretty much went all Demoman on some poor foo' and more rouge machinery. Meanwhile HQ went and gained the intel we needed for the last agitation point.

Speaking of which, guess where we're headed today.

Final Mission (Part 1) [Metal Slug Advance]
[Image: LbEtCLR.png] <-- Calm before the storm, anybody?

It's the final mission, and like in every Metal Slug game, it's one huge, long assault. The difference here is that, due to how the game is designed, this time we're in for one huge, long, labyrinthine assault. Charting everything out is gonna take a while.

...Anyhow, seeing how the second half of this stage can be basically summed up as "Dungeon Mission: A Preview", I've decided to rip both halves separately. This sheet contains the first half, the outskirts. And as soon as you board the Slug Flyer, you're given a choice: take the aerial route and infiltrate the base from up top, or descend and enter from the docks.

Yup, this mission's got alternate routes up the wazoo, which we'll see plenty more of in the second half.
[Image: gsopcsignaturesf4.png]
Sprite ripper, artist, and STILL a Puffy AmiYumi fan to this very day.
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*All sprites in the signature and in the avatar are copyrighted by their respective owners.*
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Thanked by: Ton


Messages In This Thread
RE: Gussprint's Sprite Rip Central Redux - by Ton - 01-14-2016, 12:58 AM
RE: Gussprint's Sprite Rip Central Redux - by Ton - 02-03-2016, 03:58 PM
RE: Gussprint's Sprite Rip Central Redux - by Gussprint - 09-20-2016, 11:45 AM
RE: Gussprint's Sprite Rip Central Redux - by Ton - 09-20-2016, 01:35 PM

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