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Zelda map model help
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I ripped a model of the stage from the Japan-exclusive Navi Trackers mode of The Legend of Zelda: Four Swords Adventures. I used BMDview2 to rip the model and textures. I ran into a problem with texturing. There's a raised area of the ground that's covered with trees. Every other tree-filled area of the map has shadows perfectly placed under the trees. However, when I pick the texture that I think goes on this area, the shadows are all over the place.
   

What can I do?

Never mind, I figured it out.
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Messages In This Thread
Zelda map model help - by TeridaxXD001 - 01-10-2016, 08:40 AM
RE: Zelda map model help - by $$$Link - 11-20-2021, 12:36 PM

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