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If You Could Change Things In Games...
#20
copy & pasting from some text files I have:

list of improvements for code name steam
+ speed up movement and skip animations for enemies that are out of sight (especially for enemies that aren't going to move anyways) also just a way to speed up animations altogether
- remedied with an update to be able to fastfoward enemy phase (kind of a silly bandaid, but it works)
+ have options to specifically highlight overwatch view cones
+ be able to pause during enemy turns (really, should always be able to reach a pause menu at any time in any game ever)
+ one weird thing is moving slowly in a turn-based game; there's really rarely ever much reason not to do it (just evading overwatch, but that's rarely possible) and moving slowly confers so many ingame advantages that the time loss is made up for in game advantages (but it's still time lost)
+ maybe more colors or colored outlines or something to help tell enemy types apart (some others complain about that; I don't have too much problem with it myself, but I can understand the issue and it could be fixed anyways)
+ make stealth prowlers less BULLSHIT GODDAMN could be done by making a different stealth enemy (not a prowler) that at least doesn't have overwatch capabilities of its own; then put the pushback weapon on some regular prowlers or something
+ remove or tone down ambush spawns
+ y'know, when an enemy spawns and gets to move in the same turn
+ instead, make enemy spawns more like how they are in the 3rd map of Chasing Smoke, where Hounds spawn on top of buildings (so you can see them at least), then jump down on their next turn
+ also, if you're going to ambush spawn, don't EVER ambush spawn Stealth Prowlers; the fact that they can't be overwatched means they can't be dealt with at all and will likely be guaranteed 3 hits (at least 1 on their turn and 2 enemy overwatches)


xcom enemy unknown/within time saves

1. remove overwatch delay (the delay after telling a unit to go into overwatch and continuing the game)
2. allow player to select menu options while moving (and the character will perform it immediately after movement ends)
3. allow player to change weapon while a menu option is active (and don't make it close the current option)
4. remove slow-motion overwatch attacks (or make it an option)
5. speed up overwatch animations in general for snipers, heavies, shivs, and mecs
6. fix firing animations to not have those weird moments where units look the wrong way and then slowly aim the right way
- this is kind of a weird polish issue (like seriously, why are they facing the wrong way at all?), but fixing it would also save time
7. show the "aliens revealed" animation thing only once (the first time a type of pod is encountered); after that, just
skip right to the scamper
8. a command to make all units overwatch and end turn and the same for reloading

note that I'm not suggesting removing all time restrictions (such as allowing animations to be skipped altogether)
some of these time restrictions serve valuable purposes such as giving some extra time to really consider actions
and adds to the atmosphere/tone of the game (e.g. the tension of some of the actions)

that's why all the time saves I suggest focus on speeding up the menu interactions

though I guess a bunch of these are addressed by mods already so maybe a moot issue now lol
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If You Could Change Things In Games... - by Koh - 01-08-2016, 11:04 AM
RE: If You Could Change Things In Games... - by Kitsu - 01-10-2016, 03:16 PM

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