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SUPER SMASH BROS. FEUD - BIG update in latest post.
My two cents:
I wouldn't throw all of the work you've done so far on this away, but I would save it for another time in the future. TheShyGuy made a very valid point: A lot of know-how and technical things are involved to make something exactly like this. It's always better to start off small and gain knowledge and experience before shooting for something really big.

As for the copyright and legal involved issues: you can still have the "smash experience" and such, but you have to go about it differently than how you were currently going for. You can have characters that are references or semi-similar to already known characters... but they should be different and semi-original. Take the steam pc game: "Devil's Dare" (Note: this game has 2D monochrome gore, so it may be NSFW for some) It's a beat-em up game with characters with attacks that pay homage to, and are very inspired by, Teenage Mutant Ninja Turtles/Legend of Zelda/Golden Axe/Contra. But the characters themselves are original and different enough to not be blatant copies of the actual characters they are modeled after.
Another example is the steam pc game Rivals of Aether; which is literally smash, but with original characters.
You can also take spiritual successor games as an example of how to go about making something similar to what you want, but able to do so without getting hassled legally.

So as for now, I'd work on a few original games and brushing up on programming and such. Who knows, maybe your own original characters will get very popular and well-known and you can have them duke it out in a fighting game and thus not have to worry at all about IPs or DMCA.
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Messages In This Thread
RE: It's done. This was a bad idea anyway - by hawtorange - 09-18-2016, 07:49 PM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

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