Users browsing this thread: 5 Guest(s)
SUPER SMASH BROS. FEUD - BIG update in latest post.
#63
(04-25-2016, 07:09 PM)TabuuForteAkugun Wrote: Well... not for now, but if ever I do, I hope you'll still be open. Genki ^_^

So, I got a few more songs and sounds done, and I'm about to do some more work on Mario himself. I have his collision detectors set up, AudioSources (1 for sound effects and another for voice clips), his gravity is almost set (except for his Metal form).

Currently I have a model file for all 6 colour swaps. I'm thinking, after I'm done setting up materials in code, I can use one single model file and swap materials in real-time via code for any recolour or Metal materials. That way, I can have only one Prefab file per fighter and they can all share sounds and animations.

I could potentially help out with animating characters, I'm looking to get some more experience with it.
"Someday... I'm gonna make you eat those words. Someday... revenge will be mine."
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Feud - Unity3D fan-game! - by TheWalshinator - 04-26-2016, 02:00 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

Forum Jump: