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SUPER SMASH BROS. FEUD - BIG update in latest post.
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The players, and also the enemies when I work on them, use Sphere colliders on body parts as hurt boxes and decectors of solid ground, I hope to have actual HIT boxes added in as dynamic runtime components via their scripts.

Going back to testing portraits on my CSS now, and make them for the Random slot. I have the "hand" cursors and coins/tokens as actual 3D models with animations, but the actual menu UI elements are in 2D. I think I may even have figured out how to spawn fighters as they're selected.

I also love how easy it is to make visibility animations.

I'm quitting Brawl modding because of Feud. haha. Feud's development has way fewer limitations than Brawl does.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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RE: Super Smash Bros. Feud - Unity3D fan-game! - by Kold-Virus - 03-10-2016, 12:25 PM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

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