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SUPER SMASH BROS. FEUD - BIG update in latest post.
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The only thing I dislike about Unity 5 is the standard shader. There's no way to customize it for your needs like adding a cubemap. And I despise writing custom shaders. For the characters' metal materials, I had to use the legacy reflective specular shader, which I don't know how long it will be supported for.

The dev process is a whole lot of fun. I think the reason building was so slow was because of my old project's huge Resources folder.

(02-24-2016, 10:48 PM)SuperMario123311 Wrote: If Pac-Man is going to be included ((at least at some point)), Can he represent his Pac-Man World incarnation more? I even have been ripping sounds from the games and am willing to help.

Thanks/ I won't comment on the roster for the moment, but I'll keep that in mind.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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RE: Super Smash Bros. Feud - Unity3D fan-game! - by Kold-Virus - 02-25-2016, 12:07 PM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

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