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SUPER SMASH BROS. FEUD - BIG update in latest post.
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(12-29-2015, 04:05 PM)Kosheh Wrote:
(12-29-2015, 03:11 PM)TabuuForteAkugun Wrote: Development originally started on RPG Maker XP, then VX and VX Ace, before finally landing on Unity for a variety of reasons.

I'm actually wildly curious how RPG Maker would've even worked for something like this.

Does RPG Maker support Action RPG things now that allows you to make like, 2D-ish jump-around-and-do-things kind of fights like in KH Chain of Memories? O_o

To be honest, RPG Maker was going okay. I was going to script the gameplay myself. The VX Ace project made use of absolutely nothing from the default engine.

I always wanted to make a 3D-based game, though.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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RE: Super Smash Bros. Feud - Unity3D fan-game! - by Kold-Virus - 12-29-2015, 04:20 PM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM

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