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Super Mario 3D Revolution [DISCONTINUED]
#19
(01-02-2016, 01:22 PM)Kosheh Wrote: I was actually gonna suggest sticking with this a little more - like, try to perfect the Mario model and maybe the game's physics. He's not gonna stand still the entire game, and he's gotta jump over platforms at some point.

Currently for the physics of Mario I use PhysX by Nvidia (http://www.nvidia.fr/object/nvidia-physx-fr.html) , it's pretty good, I would implement Apex Destruction (https://developer.nvidia.com/destruction) for box and shells destruction.

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Your ideas for the shell powerup or mechanical levels (awesome idea!) are very interesting, I will try develop it but my principal problem is the level design,I'm not a modelisator (but I know some bases with 3ds max) because playing in a test room is not very funny...
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RE: Super Mario 3D World FOR Windows DEMO (TEST) - by iyenal - 01-05-2016, 06:03 AM
RE: Super Mario 3D Revolution - by iyenal - 02-13-2016, 07:20 AM
RE: Super Mario 3D Revolution - by iyenal - 03-08-2016, 03:28 AM

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