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Tropical Freeze Textures: the TXTR format. RTB and Parax pretty much figured it out.
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Okay. Finding time, thanks to Struggle's research.

So, the TXTR files, as it turns out after being decompressed, are basically modified GTX files. The data, according to TTS, is there, minus the headers and some file info.

Now all that's gotta be figured out how to feed these things to TexConv2. They get spit out as binary files from TGE model converter app.

I am including a decompressed TXTR file in this post.

All we need now is to make them usable and we're pretty much set. I Zipped it in case.
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RE: Tropical Freeze Textures: the TXTR format. Gotta crack it! - by Kold-Virus - 12-18-2015, 09:57 PM

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