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Pac-Man Games Model Ripping
#11
(02-09-2016, 05:32 PM)MandL27 Wrote:
(02-09-2016, 05:23 PM)Telespentry Wrote: I can attempt both of those games.

Cool.
By chance, do you happen to know if the later-game levels have any real geometry beyond a skybox, or is it just copypasta from various smaller models stored elsewhere in the game and then scaled/positioned to fit? Judging by what zooming out on Dolphin to see draw distance told me, I'm fearing the latter...which wouldn't help much for Ghost Bayou, which is the one level I really want to see.

Found nothing other than "Find u" with a hex editor. No tools work with either.

http://pastebin.com/eVrp6qzj

use this bms script with the .gcp files from 3. Can rip wavs and stuff which are useful.
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Messages In This Thread
RE: Pac-Man Games Model Ripping - by Ecelon - 12-03-2015, 07:59 PM
RE: Pac-Man Games Model Ripping - by Yarcaz - 12-05-2015, 03:09 PM
RE: Pac-Man Games Model Ripping - by Carpaccio - 01-09-2016, 10:13 PM
RE: Pac-Man Games Model Ripping - by MandL27 - 02-09-2016, 04:45 PM
RE: Pac-Man Games Model Ripping - by Telespentry - 02-09-2016, 05:23 PM
RE: Pac-Man Games Model Ripping - by MandL27 - 02-09-2016, 05:32 PM
RE: Pac-Man Games Model Ripping - by Telespentry - 02-09-2016, 06:20 PM
RE: Pac-Man Games Model Ripping - by LandofXbox - 04-01-2017, 05:22 PM

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