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Disruptor PSX sprites/textures
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(11-25-2015, 02:20 PM)tombmonkey Wrote: No idea, it has always worked for me across 3 different computers.

If you want to go the extra mile, you can try converting the game to psp, emulate it on ppsspp, attach texmod to ppsspp and see if that works.

This is the only version of ppsspp I have found to work with texmod
ppsspp-v0.9.9.1-279-g375e102-windows-x86

And you have to set it up to run in direct3D mode and then restart.

Alright, so.
PPSSPP doesn't support PSX Eboots.
GLInterceptor doesn't want to work.
BUT! I found a PSX Emulator plugin that does some BAD.ASS. stuff.
Z-Buffer, Tesselation, AND! Texture Dumping/Replacement. 
Not sure how it manages to add a Z-Buffer but hey, it's awesome. Cute
Anyway I managed to dump the VRAM of every single frame as I played through the whole MAP01. There's 7880 textures collected. Lots are dupes and/or green faded textures for rendered off in the distant green fog since the draw distance isn't that great.
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Messages In This Thread
RE: Disruptor PSX sprites/textures - by Loismustdie555 - 11-26-2015, 05:35 PM
RE: Disruptor PSX sprites/textures - by Dazz - 11-26-2015, 06:36 PM
RE: Disruptor PSX sprites/textures - by Dazz - 11-26-2015, 07:13 PM
RE: Disruptor PSX sprites/textures - by torgal - 10-07-2016, 04:58 PM
RE: Disruptor PSX sprites/textures - by torgal - 10-08-2016, 12:48 AM
RE: Disruptor PSX sprites/textures - by Dolphman - 01-16-2017, 08:00 PM

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