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Disruptor PSX sprites/textures
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(11-24-2015, 09:24 PM)tombmonkey Wrote: You could try the gl intercept way.

Just be aware that PSX texture are tiny as in something like 64x64, you are better off recreating them from scratch using cg textures or something than suing the original one on a modern system.

I tried using GLIntercept on ePSXe and PCSX-R and nothing happens. I copy OpenGL32.dll andĀ gliConfig.ini to the folder with the main exe and nothing happens. Am I doing something wrong here?

Also, GLOOME is a Doom source port. So, it's intended to use tiny textures. 64x64 is the average size for a doom texture I believe, if not 32x32.
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RE: Disruptor PSX sprites/textures - by Loismustdie555 - 11-24-2015, 09:27 PM
RE: Disruptor PSX sprites/textures - by Dazz - 11-26-2015, 06:36 PM
RE: Disruptor PSX sprites/textures - by Dazz - 11-26-2015, 07:13 PM
RE: Disruptor PSX sprites/textures - by torgal - 10-07-2016, 04:58 PM
RE: Disruptor PSX sprites/textures - by torgal - 10-08-2016, 12:48 AM
RE: Disruptor PSX sprites/textures - by Dolphman - 01-16-2017, 08:00 PM

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