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Sonic the Hedgehog Games Model Ripping
I've extracted the files from the .cvm files, but the output is unusable. The only way I've found to rip Zero Gravity models and textures so far is to open the ENTIRE .cvm archive in a hex editor and manually hex them out into .gno/gvr files. (See my post on page five)
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RE: Sonic the Hedgehog Games Model Ripping - by josh98 - 06-29-2016, 04:12 PM

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