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Sonic the Hedgehog Games Model Ripping
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For hacking/de-compiling/ripping open sonic generations pc, please go to this page:

3 useful Programs that are listed there (and more):

QuickBMS:
QuickBMS is used to extract CPK files (*.cpk) from the disk and sound folders of Sonic Generations.
CPKREDIR:
CPKREDIR by Korama, a Tech Member of Sonic Retro, is a DLL that intercepts attempts by Sonic Generations to read files within a CPK archive.
Generations Archive Editor:
MainMemory, also a Tech Member of Sonic Retro, has adapted his SADXsndSharp tool to work with Generations' .ar.** files and its stage .pfd files.
SonicGLVL:
Dario FF, another Tech Member, has created a level editing and importing program called SonicGLVL, available for download here. This allows users to create and remove objects, as well as to import Ogre .scene files into Sonic Generations to use as level geometry.

While actually using the Generations Archive editor I ran into a problem with one particular file [So I created a README.txt file explaining what exactly happened] (see below):

If you see this, do any of you understand it, or what went wrong?
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RE: Sonic the Hedgehog Games Model Ripping - by Yarcaz - 11-30-2015, 11:49 AM

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