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Viewtiful Joe (PS2) - trying to find and rip SFX
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PSound got about 40% of the way through the scan before it stopped making any progress, but it still left me about 4400 sound samples to work with. Unfortunately, a lot of the sound files seem to be encoded at different sample rates, so forcing some of the clips to play at a certain Hz causes others to sound off. I'm going to try a second scan and see if I can't figure out what's causing it to do this.

I am happy to provide samples as needed if anyone else wants to take a look at it.
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RE: Viewtiful Joe (PS2) - trying to find and rip SFX - by cyberlink420 - 11-07-2015, 12:24 AM

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