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Donkey Kong Country Tropical Freeze study
#54
Just a little heads up in case anyone wants to take a stab at ripping skinned models. I figured out the basic structure of the SKEL format the other day. A lot of the actual data values are unknown but the main stuff you would actually need to rip the skeleton (ie bone transforms) should be pretty easy to find. The only real reverse engineering that's needed at this point is probably just figuring out where the bone hierarchy is determined + how bone IDs work and how they're referenced/skinned from the model. Here's the doc I wrote up: http://www.metroid2002.com/retromodding/...le_Format)

I'm working out CHAR too, but the only info you actually need from that is the SMDL/SKEL IDs and those are right at the beginning of the file so detailed info on that format probably isn't necessary.

If anyone does wind up taking a look and figuring out more stuff about any of the formats it'd be really appreciated if you add it to the wiki c:
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RE: Donkey Kong Country Tropical Freeze study - by Parax - 11-10-2016, 12:09 PM

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