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Gameboy text antics
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the ideal is to manually write them with it - no actual conversions involved. That would be quite extensive but it allows for choosing when picking the additional characters, and when not, to improve text spacing. It all depends on the situation.

I made another test, by remaking some digraphs and trying to find the lowest common denominator in order to minimize the number of tiles.

[Image: a71792ea182d6c73498375c67747292f.png]


Also, part of the reason why I want to do this is that you can translate japanese NES games with this font. If you replace all the japanese letter tiles (the total different tiles for the japanese syllabary is roughly 150) for the latin alphabet and ligatures, you could translate them while avoiding to abbreviate things or using weird-ass spacing like I've seen before (if I recall correctly, the english fan translation of the NES Captain Tsubasa fit each syllable into one tile so it could display the character's name, but the result was really shit).
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Gameboy text antics - by Gors - 07-06-2015, 07:41 PM
RE: Gameboy text antics - by DragonDePlatino - 07-06-2015, 08:38 PM
RE: Gameboy text antics - by Gors - 07-06-2015, 10:59 PM
RE: Gameboy text antics - by Gors - 07-07-2015, 01:08 AM
RE: Gameboy text antics - by lu9 - 07-07-2015, 02:33 AM
RE: Gameboy text antics - by Lexou Duck - 07-07-2015, 08:39 AM
RE: Gameboy text antics - by Kelvin - 07-15-2015, 08:16 PM
RE: Gameboy text antics - by Gors - 07-07-2015, 12:04 PM
RE: Gameboy text antics - by Bombshell93 - 07-07-2015, 11:25 PM
RE: Gameboy text antics - by lu9 - 07-08-2015, 12:30 PM
RE: Gameboy text antics - by Bombshell93 - 07-08-2015, 04:31 PM
RE: Gameboy text antics - by Garamonde - 07-08-2015, 04:44 PM
RE: Gameboy text antics - by Gors - 07-10-2015, 06:21 PM
RE: Gameboy text antics - by lu9 - 07-10-2015, 07:53 PM
RE: Gameboy text antics - by Shade - 07-10-2015, 07:58 PM
RE: Gameboy text antics - by lu9 - 07-10-2015, 09:04 PM

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