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Gameboy text antics
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Ah, yes. I believe you have just reinvented Byte-pair encoding here! Wink A lot of older text-heavy games like Earthbound Zero used this method, where it was called Dual-Type Encoding.

With that being said, you've got a very nice DTE setup here. I've never seen a game that uses this many DTE characters, but if you wanted an entirely text-based adventure, this would work really well. 'E and KG seem a little strange, though. Care to explain those?
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Gameboy text antics - by Gors - 07-06-2015, 07:41 PM
RE: Gameboy text antics - by DragonDePlatino - 07-06-2015, 08:38 PM
RE: Gameboy text antics - by Gors - 07-06-2015, 10:59 PM
RE: Gameboy text antics - by Gors - 07-07-2015, 01:08 AM
RE: Gameboy text antics - by lu9 - 07-07-2015, 02:33 AM
RE: Gameboy text antics - by Lexou Duck - 07-07-2015, 08:39 AM
RE: Gameboy text antics - by Kelvin - 07-15-2015, 08:16 PM
RE: Gameboy text antics - by Gors - 07-07-2015, 12:04 PM
RE: Gameboy text antics - by Bombshell93 - 07-07-2015, 11:25 PM
RE: Gameboy text antics - by lu9 - 07-08-2015, 12:30 PM
RE: Gameboy text antics - by Bombshell93 - 07-08-2015, 04:31 PM
RE: Gameboy text antics - by Garamonde - 07-08-2015, 04:44 PM
RE: Gameboy text antics - by Gors - 07-10-2015, 06:21 PM
RE: Gameboy text antics - by lu9 - 07-10-2015, 07:53 PM
RE: Gameboy text antics - by Shade - 07-10-2015, 07:58 PM
RE: Gameboy text antics - by lu9 - 07-10-2015, 09:04 PM

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