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The Jam Engine - and the tiny prototypes that help me build it
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(06-26-2015, 04:11 PM)Bombshell93 Wrote: I enjoy the ins and outs of graphics programming, any anti-aliasing is expensive, you have various methods of screen spaced aliasing to pick from but they all sample from an unmipmappable (a means of faster texture acces on the gpu) render target which itself is a dead weight of memory. alternatively you have hardware AA which pretty much rules out any form of depth shader (water shaders, transparency shaders, particle shaders) or SSAA (super sampled) which essentially draws the screen larger than how it plans to display and scales it down (by far the best for looks but often the worst for performance),
sorry didn't mean to babble, I'm far too passionate about graphics programming Blank kind of ironic as I'm committing some horrible graphics programming sins in this engine.
ANYWAY! back onto progress report, I'm working on some textures while I fiddle, I'm just starting saving and loading but as you can see the editor is working;
[Image: hCp5BhL.png]
I'm not uploading the new version until I finish saving and loading (probably tonight) it will be an expandable binary format, for quick on the fly loading,
I figure 5 x 5 chunks loaded in at a time and 3 x 3 displaying at a time, object placement will be next on my list, after the saving and loading
I can see that you absolutely love graphics programming. That's a lot of information I'll find useful sooner or later. I might be wrong, but from what you're talking about it seems as if those are consequences of applying anti-alias in a 3D game. Anyway, I'll make a test. My girlfriend has a laptop from 2008 or something like that, and I'll see the differences of 2D game with and without anti-alias on her laptop. My guess is that with 2D games it doesn't make much difference.

Wow! You're probably laughing at me, but I'm impressed. This is some next level stuff that's probably easy to someone who's familiar with 3D game development. I absolutely love these graphics. With each update, you make me look more forward to playing this game. As I said in the previous reply, keep up the good work!

(06-26-2015, 04:22 PM)AshuraAlchemist Wrote: Anti Aliasing is one of the main things that tend to kill low end computers, that and other post processing effects. so yeah its pretty taxing.
I never thought about calling it expensive because on my laptop for 2D games of my own and some other indie games anti alias doesn't make any difference. I've completely forgotten the difference it makes when playing Arma II, for example. But then again, I haven't played anything commercial in a while.
pro●gram●mer
n. [proh-gram-er]
an organism that turns caffeine into code
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RE: Retro Fps - possibly RPG? - open for suggestion - by ivan.vinski - 06-26-2015, 08:52 PM

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