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Ripping MDL0/PAC Brawl models
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(05-17-2015, 02:56 PM)TrinitroMan Wrote: Yeah, but it's free for only one year.
Also, does SMD gets to keep the texture mapping like FBX? That's also important.

Yeah. Before you start import the .SMD, you need the plugin for 3ds Max, I guess newer one is by Wall Worm : http://dev.wallworm.com/topic/57/dmx_smd...orter.html
Which works at latest 2015 version of 3ds Max, although you need to setting up something...
I've tried but its kinda a-bit confuse for me because I already have. SMD import for 2012 version, which is easier import single .SMD without setting up.
http://www.chaosincarnate.net/cannonfodder/3dsmax.php

To find the older version of 3ds Max...you need a-bit some search, and your own risk.

Here's Blender .SMD importer http://steamreview.org/BlenderSourceTools/

Not sure then you're the part of Source Engine modding, since .SMD were development by Valve Corporation model thing.

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Messages In This Thread
Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by RatchetMario - 05-17-2015, 10:31 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM

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