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Ripping MDL0/PAC Brawl models
#17
(05-15-2015, 10:20 AM)TrinitroMan Wrote:
(05-15-2015, 10:06 AM)RatchetMario Wrote: And yeah, there's no texture, you have to add it by yourself in 3D program.

Well, that's exactly what I'm trying to avoid, though. I want to rip the models like that, so absolutely everything is intact. Even the textures and their texture mapping.

there's no way of avoiding it honestly.. either export the textures first THEN export the MDL0 as a DAE, then open the DAE in Noesis and export as a FBX, if it still shows no textures in Noesis, then your just gonna have to manually add the textures onto the objects manually.
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Ripping MDL0/PAC Brawl models - by TrinitroMan - 05-13-2015, 01:48 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-13-2015, 03:12 PM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-13-2015, 08:57 PM
RE: Ripping MDL0/PAC Brawl models - by Demonslayerx8 - 05-17-2015, 12:20 AM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-16-2015, 02:32 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 02:15 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-17-2015, 03:27 PM
RE: Ripping MDL0/PAC Brawl models - by OS-PRIME - 05-20-2015, 07:13 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-20-2015, 10:41 AM
RE: Ripping MDL0/PAC Brawl models - by TGE - 05-23-2015, 10:14 AM

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