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BLOODSTAINED - Koji Igarashi's Newest Project Unveiled
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I'm a player that firmly believes real-time games should be smooth, fluid and all about the player's skill, and not about mastering some backass control scheme and awkward physics. You could argue "Mastering the shitty controls is part of getting skilled," but you could pin that to anything, including those unlicensed Chinese games that almost always have broken physics. Why should you waste time playing a game that has terrible control when you can play a game that has much better control? When you're getting frustrated with the game's controls, you're obviously not having fun with them.

"Jump and run are both the same button; tapping the A button jumps, and holding the A button runs...WHY THE SAME FUCKIN' BUTTON!?"
- AVGN, The Simpsons
"When you're on the stairs, you're defenseless!" - AVGN, Castlevania Part 2
"The control is so stiff, you'll wonder if your fuckin' controller's broken!" - AVGN, Dragon's Lair
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RE: Koji Igarashi's Newest Project - SWORD OR WHIP? - by Koh - 05-06-2015, 05:30 PM

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