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RPGs and Their Elements
#8
I'm in the same ballpark as E-Man up there; I much more prefer stuff like the Mario RPGs.

Because of the way they make battles more interactive and... "physical" (mostly thanks to those Action Commands), I feel like I'm actually contributing something to the action. Like if it's the enemy's turn to attack, I can actually defend myself by blocking its advances with a button press.

Compare that to more classical-type RPGs, like Dragon Quest or Earthbound, where a bunch of random variables are running the show. Having to see "Ness attacks the enemy... but missed!" five times in a row starts to get pretty tiresome for me.
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Thanked by: E-Man


Messages In This Thread
RPGs and Their Elements - by Level 1 - 02-23-2015, 10:40 AM
RE: RPGs and Their Elements - by E-Man - 02-23-2015, 10:49 AM
RE: RPGs and Their Elements - by Kosheh - 02-23-2015, 10:59 AM
RE: RPGs and Their Elements - by Helmo - 02-23-2015, 04:15 PM
RE: RPGs and Their Elements - by psychospacecow - 02-23-2015, 10:04 PM
RE: RPGs and Their Elements - by Koopaul - 02-23-2015, 10:31 PM
RE: RPGs and Their Elements - by psychospacecow - 02-23-2015, 10:41 PM
RE: RPGs and Their Elements - by MrYoshbert - 02-23-2015, 11:04 PM
RE: RPGs and Their Elements - by Omega - 02-23-2015, 11:45 PM
RE: RPGs and Their Elements - by TomGuycott - 02-24-2015, 08:53 AM
RE: RPGs and Their Elements - by ~Axis~ - 02-24-2015, 10:07 AM
RE: RPGs and Their Elements - by Level 1 - 02-24-2015, 01:54 PM
RE: RPGs and Their Elements - by TomGuycott - 02-24-2015, 02:01 PM
RE: RPGs and Their Elements - by Level 1 - 02-24-2015, 02:19 PM
RE: RPGs and Their Elements - by Kriven - 02-24-2015, 02:27 PM
RE: RPGs and Their Elements - by ~Axis~ - 02-24-2015, 02:39 PM
RE: RPGs and Their Elements - by psychospacecow - 02-24-2015, 05:22 PM

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