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Tygrin's Sprites [WIP]
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(12-01-2014, 11:16 PM)Tygrin Wrote: Hueshifting huh? Well I draw in mspaint vista and yeah I just use the slider up and down, do you mean go left and right into another color? I'll look into it thanks Big Grin

Yup!
I'm going to quote an old post of mine that I made about this:
Quote:I'll bring up SchAlternate's gems again.
[Image: rup.PNG]
Note how the yellow gem goes from a dark brownish yellow with a hint of orange up to a nice golden yellow, to a soft bright yellow.
Note how the green gem goes from a dark brownish green and then ramps up to a soft yellowish green.
Note how the teal gem goes from a dark blue-ish turquoise to a light greenish teal.

Let's take your red gem as an example.
[Image: 21q1.png]
Look at the color picker in paint. What you've done is simply move the color selector up and down, but you haven't changed your hue at all. For each of your shades, the hue is still zero, which is a flat red.
What you need to do, in addition to changing saturation (up and down on the color picker) and brightness (up and down on the slider), is move left and right on the color picker to change your hue as well.

Darker shades hue shift to cooler colors, while brighter shades hue shift to warmer colors.
In the case of red, you can hueshift down to, say, the purple region for dark shades, while your light shades can hueshift up as high as orange or yellow.

You need to use all three axes of movement (left/right, up/down on hue/saturation grid plus up/down on brightness slider) to pick colors that work well, not just one or two.
[Image: hueshift_zps2a4790aa.png]
I guess the easiest way to describe it is that you almost want to be moving diagonally on the grid to pick the general area for each shade and then using the brightness slider for fine tuning, but every palette is different so that might not always apply.

Colors are three dimensional and have axes of Hue, Saturation, and Luminosity. If you only change your colors on only one or two of these axes and not all three, your colors will look flat and dull because they're quite literally two (or one) dimensional.

Some day I'll get around to writing a more in-depth explanation of this...
[Image: ndsMEF0.gif][Image: sig.gif]
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Thanked by: DaHog, Paladin, Tygrin, E-Man, Zadaben


Messages In This Thread
Tygrin's Sprites [WIP] - by Tygrin - 11-30-2014, 05:23 AM
RE: Tygrin's Sprites [WIP] - by E-Man - 12-01-2014, 11:54 AM
RE: Tygrin's Sprites [WIP] - by Kelvin - 12-01-2014, 12:20 PM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-01-2014, 12:28 PM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-01-2014, 01:35 PM
RE: Tygrin's Sprites [WIP] - by Kelvin - 12-01-2014, 01:48 PM
RE: Tygrin's Sprites [WIP] - by Zadaben - 12-01-2014, 05:37 PM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-01-2014, 11:16 PM
RE: Tygrin's Sprites [WIP] - by Vipershark - 12-03-2014, 03:03 AM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-03-2014, 10:30 AM
RE: Tygrin's Sprites [WIP] - by Kelvin - 12-03-2014, 11:58 AM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-03-2014, 02:22 PM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-05-2014, 02:37 AM
RE: Tygrin's Sprites [WIP] - by Vipershark - 12-05-2014, 05:14 AM
RE: Tygrin's Sprites [WIP] - by Tygrin - 12-05-2014, 03:03 PM
RE: Tygrin's Sprites [WIP] - by Paladin - 12-05-2014, 03:39 PM
RE: Tygrin's Sprites [WIP] - by Vipershark - 12-05-2014, 04:34 PM

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