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Can Someone help me understand these tiles? (references provided)
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Camera rotation's a tough thing to pull off in 2D, especially since you can't rotate smoothly, which makes it very jarring. I know Final Fantasy Tactics uses rotation, but that's technically a 3D game with 2D billboards for characters. True 2D camera rotation about a perspective can be seen in Sim City 2000, which allows you to rotate around different isometric viewpoints, but even then, it can be hard for the player's eyes to track the movement. In an orthographic game, a 90-degree rotation may not be as hard to follow, but it would still involve having to rebuild each room for every direction it can be viewed in. It might be more effective to use pseudo-2D by having a perspectiveless 3D environment with pixel-art textures, similar to what was done in Sonic Battle and Pokemon G4-5.
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RE: Can Someone help me understand these tiles? (references provided) - by Kelvin - 10-13-2014, 01:59 PM

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