02-19-2023, 08:25 PM
(12-18-2022, 02:19 PM)Sneakyerz Wrote: Hi! I'm trying to port Pokémon SV Models such as Charcadet and it's evolutions into other programs/games, but there's some problem that hinders me from doing it. It's the colors that uses LYM texture. How can I apply the colors from importing the model to the Albedo with LYM texture in a good way? (I'm using Photoshop mainly, but I do have GIMP installed)
All "body*" materials are using different colors with LYM texture on the Albedo, so I had to make 5 different Albedo textures thanks to the LYM Texture. Is there any simplier method from making 5 textures to just into 1?(Check the imgur link)
https://imgur.com/a/Ola2exW
And how can I edit the Eye's LYM RGBA channels,-
-to look like this? (I made a crappy edit of it, but I want to know how to make the texture as good as possible without the "white lines".):
Here's the result of how Charcadet looks like with the 5 Albedo textures and the Eye texture for Charcadet to look like this:
This is how it normally imports the model with the textures:
I am not satisfied with the result of my work. I want the textures to resemble just like how it looks like in the game. Any help would be so much appreciated!
Edit: Nvm, I got it sorted out. Just had to Bake the textures!
I'm somewhat new to texture editing, but if I may ask, how did you achieve the results of Body004 in your imgur photos? I'm working on a personal project and I would like to cancel out all the texture and just have solid base colors like the Body004 texture you have as well as how the XY-SWSH textures are?