04-30-2022, 11:02 AM
(This post was last modified: 04-30-2022, 08:51 PM by Random Talking Bush.)
(04-30-2022, 04:01 AM)F0x06 Wrote:(04-29-2022, 06:57 PM)FreohrWeohnataKausta Wrote:The tutorial isn't so simple for who doesn't know how to handle shading in blender. Could you send in DM some textures you converted, since you cant upload them? Thanks in advance!(04-29-2022, 12:25 PM)Xathonn Wrote: The blender shaders to fix the color would only work in blender I heard correct? Or is there a way to export the correct colored ones as an image texture for use in Unity and stuff like that?
You can indeed export the fully-colored texture by a method called 'Baking'. I don't have a tutorial for that, and most of the tutorials I've seen typically don't do it in the way I like to do it.
The way I do it, I attach the input that goes into the Principled BDSF into the Material output, and bake out by Emit with 5px, with Render Samples at 1 (so it goes by faster).
Example:
*image*
the tutorial literally outlines how to do things to make it work- but it doesn't show the baking part- that's in my message above. And another note is that I don't have baked textures- i only have the converted textures that came from BNTX and then from DDS.
it's more of a 'follow what i do' tutorial, where you have to pay attention to stuff that's on the screen.