03-03-2016, 08:03 AM
(This post was last modified: 03-03-2016, 09:48 AM by fridge225.
Edit Reason: Being dumb
)
Could someone briefly explain to me the file hierarchy of the decrypted rom? I am in a 0 0 7 but all the files are dec_(number).(numder) files, I though they were supposed to be BCHs and some other stuff?
I can get a few of the them to work but again they are just the mesh and textures, I can't find anything to do with bones to open.
Also do I have to compile or something with this
Edit;
Okay so I compiled the latest version and am attempting to import all the files in between each model. I get the mesh in and the texture but no matter what other file I put in I always get no bone, material or visibility animations. I must be using the correct version now as the files I presume to be animation files do not give me an error when I import them, now they just import but nothing appears.
What am I doing wrong here?
I can get a few of the them to work but again they are just the mesh and textures, I can't find anything to do with bones to open.
Also do I have to compile or something with this
(03-02-2016, 07:49 PM)Fallenleader Wrote: https://github.com/Fallenleader/Ohana3DS-RebirthI am to impatient to wait for a commit on gdkchan.
Edit;
Okay so I compiled the latest version and am attempting to import all the files in between each model. I get the mesh in and the texture but no matter what other file I put in I always get no bone, material or visibility animations. I must be using the correct version now as the files I presume to be animation files do not give me an error when I import them, now they just import but nothing appears.
What am I doing wrong here?