12-14-2014, 06:39 PM
(This post was last modified: 12-14-2014, 10:50 PM by Apache Thunder.)
Aww. almost. But that vertex weighting is important. With a model that low poly, I might be able to manage something like that, but it's been awhile and I'm not very good at vertex weighting human shaped objects. 
On another note, I made a new render. I did a render of Meowstic (male form).
This time it's animated:
![[Image: MeowsticOptimized.gif]](/image.php?src=http%3A%2F%2Fwww.battlefieldsingleplayer.com%2Fapachethunder%2FImages%2Fother%2FMeowsticOptimized.gif&hash=802985d4e8bd41c3131ce79f1e4e85db)
I've already got it added to my signature.

On another note, I made a new render. I did a render of Meowstic (male form).
This time it's animated:
![[Image: MeowsticOptimized.gif]](/image.php?src=http%3A%2F%2Fwww.battlefieldsingleplayer.com%2Fapachethunder%2FImages%2Fother%2FMeowsticOptimized.gif&hash=802985d4e8bd41c3131ce79f1e4e85db)
I've already got it added to my signature.



![[Image: MeowsticFemaleOptimized.gif]](/image.php?src=http%3A%2F%2Fwww.battlefieldsingleplayer.com%2Fapachethunder%2FImages%2Fother%2FMeowsticFemaleOptimized.gif&hash=f8a9a1b5e04a79bb5d82315690c182fa)
![[Image: DivaMikuDance.gif]](/image.php?src=http%3A%2F%2Fwww.battlefieldsingleplayer.com%2Fapachethunder%2FImages%2Fother%2FDivaMikuDance.gif&hash=a93750e42db7ab863ca068bcafa670f4)