10-17-2014, 12:22 AM
(This post was last modified: 10-17-2014, 01:39 AM by Demonslayerx8.)
sure lets go with that...
cause in MDL0's, different version numbers had different headers and offsets, so its very plausible..
edit:
heh thats interesting.. pokemon x/y uses normal maps only in 3d mode.. i checked out the normal maps of mega char x that someone linked here.. seems to act that way in 3D mode only(?)
cause in MDL0's, different version numbers had different headers and offsets, so its very plausible..
edit:
heh thats interesting.. pokemon x/y uses normal maps only in 3d mode.. i checked out the normal maps of mega char x that someone linked here.. seems to act that way in 3D mode only(?)