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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#16
Looks fantastic!
HOWEVER, a grid that's width is 16 blocks would give way more pretty results, given you DON'T remove the black blocks. Check out this sample:
[Image: 81FFkNh.png]

Even so, I am not entirely sure if that's all the tiles. I think there's still something missing, and block arrangement instructions must be read from another offset ALSO to get the rest.

EDIT: yeah I'm pretty confident that the layer 2 block instructions are stored somewhere else. I mean, that's all the blocks Link can be in front of; what's missing are all the blocks link can hide behind, like tree tops etc.
EDIT EDIT: Also, what about animated tiles? Would that require four separate SGMs?

I'll look into this later today, hopefully finding the layer 2 block instruction offset
Once there was a way to get back homeward
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Thanked by: Miles07


Messages In This Thread
RE: Zelda: The Minish Cap Tile Ripping Proyect - by Raccoon Sam - 09-09-2014, 06:34 AM

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