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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#15
Here's an image of the total output:

   
I arbitrarily chose to put it in a 64x32 grid of 16x16 tiles. As you can see it's not very organised, if anything actually less so than when looking at the tiles in a tile viewer. It does give them the proper palettes though.
If I removed any duplicate 16x16 tiles it would be much more compact and probably also easier to use, since all those black ones get in the way.

As for automatic uncompressing, that was actually one of the first things I did. The program just accepts straight-up SGMs.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Raccoon Sam, Miles07


Messages In This Thread
RE: Zelda: The Minish Cap Tile Ripping Proyect - by puggsoy - 09-09-2014, 06:15 AM

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