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Poll: What size should the tiles be?
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16x16 (ready to use: means less work for the person who's using it, but more sprites would be made)
66.67%
2 66.67%
8x8 (orignal format on the game: more work for the person who uses it, but less sprites would be on the sheets)
33.33%
1 33.33%
Total 3 vote(s) 100%
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Zelda: The Minish Cap Tile Ripping Proyect
#11
To be fair, I have no clue what "linear, reverse order" even means. It's just always been a codec option in Tile Molester as long as I can remember.
Ailos is on the right track, though – those graphics shown in the VBA Tile Viewer are exactly the same as the graphics in your state, puggsoy. This is a screenshot from Tile Molester, with graphics from 0x485DF and palette from 0x1FC7F:
[Image: BdBixeR.png]

Those 8x8 tiles get arranged to 16x16 tiles exactly the way 0x35493 tells them to.
Once there was a way to get back homeward
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Thanked by: Miles07


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RE: Zelda: The Minish Cap Tile Ripping Proyect - by Raccoon Sam - 09-08-2014, 11:27 AM

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