Oh creative commons?- awesome!
I know that just plain rendering the sprites is simple. But, once you try to code the game and systems like collision detection or physics, it's not that simple unless you go 3D. The traditional coding method leads to overlapping, collision, and other visual issues that's actually common in pixel topdown/iso games.
I know that just plain rendering the sprites is simple. But, once you try to code the game and systems like collision detection or physics, it's not that simple unless you go 3D. The traditional coding method leads to overlapping, collision, and other visual issues that's actually common in pixel topdown/iso games.