10-28-2014, 01:24 PM
(This post was last modified: 10-28-2014, 01:40 PM by DragonDePlatino.)
Hmmm...maybe something like this?
I know the difference isn't that big, but I have a 24px width limitation on how big Mega Man's non-shooting running sprites can be. If I make the animation any larger than that, it'll add more sprites to the CHR ROM (bad) and make Mega Man flicker a lot more in-game (very bad!)
I know the difference isn't that big, but I have a 24px width limitation on how big Mega Man's non-shooting running sprites can be. If I make the animation any larger than that, it'll add more sprites to the CHR ROM (bad) and make Mega Man flicker a lot more in-game (very bad!)