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"Realistic" Color Vs Versatile Color
#9
I really believe that the aesthetic choice for one game isn't going to be a sell all for others. Two very different games, on opposite ends of this spectrum would be Call of Duty Modern Warfare 2, and Team Fortress 2. Team Fortress would look terrible with a more "realistic" setting, but CoD wouldn't much benefit from bright distinguishable colors either. Of course, there are some games that it could be said that either setting works very well. As someone who's tinkered with his Fallout New Vegas and followed what others have done to theirs, The Mojave looks warm, hot, almost welcoming in its default orange shade. Yet, if you have an ENB that takes that away, adds more saturation, makes nights darker, etc. then it can improve. Of course, if its done too much then its going to turn into an ugly mess of rainbow fibers, but that in itself is as extreme as some games go to in their attempts to induce the feeling of grit.
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Messages In This Thread
"Realistic" Color Vs Versatile Color - by Koh - 08-20-2014, 11:44 PM
RE: "Realistic" Color Vs Versatile Color - by Koh - 08-21-2014, 05:40 PM
RE: "Realistic" Color Vs Versatile Color - by psychospacecow - 08-21-2014, 08:08 PM

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