05-16-2016, 05:49 PM
(This post was last modified: 05-16-2016, 05:51 PM by Hiynastrike.)
(05-07-2016, 01:49 AM)Runouw Wrote: Thanks for all the quick feedback!That jump doesn't really feel like a jump because the foot still has the appearance of being flat on the ground. It might also look better if you have an animation of him landing the kick then going back to standing rather than reversing the animation
I may have messed up not showing the "jump" part of the second kick, nor mentioning it. In game, it's intended to work like this, so it has a much larger range than the first kick.
I tried adding some motion blurs on the kick, but I'm not too sure how it turned out. I'm also thinking the non-moving foot needs some work.
Additionally, I'm trying out a high-res version of this character that may be useful in cinematics. At this point it was just practice though.
(05-16-2016, 09:34 AM)DSCXErty543 Wrote: I have no programming skill whatsoever. But, basically this is Deco Resource, the sprite thread I guessHey man... Don't spam other threads using my words... Or I'll sue you for word copyright infringement
Guide of style coming to a thread near you