05-07-2016, 01:49 AM
Thanks for all the quick feedback!
I may have messed up not showing the "jump" part of the second kick, nor mentioning it. In game, it's intended to work like this, so it has a much larger range than the first kick.
I tried adding some motion blurs on the kick, but I'm not too sure how it turned out. I'm also thinking the non-moving foot needs some work.
Additionally, I'm trying out a high-res version of this character that may be useful in cinematics. At this point it was just practice though.
I may have messed up not showing the "jump" part of the second kick, nor mentioning it. In game, it's intended to work like this, so it has a much larger range than the first kick.
I tried adding some motion blurs on the kick, but I'm not too sure how it turned out. I'm also thinking the non-moving foot needs some work.
Additionally, I'm trying out a high-res version of this character that may be useful in cinematics. At this point it was just practice though.