Users browsing this thread: 3 Guest(s)
Quirby's seemingly clever assortment of Pixels
#13
When making high-res sprites, you should go beyond just scaling the original up. For example, what I do when I make my higher-res sprites is scale up the lower-res sprite x2, and place it a tile to the side and below for a point of reference. Then, I redraw the sprite in the space I left, this time taking care to add more detail and clean up the proportions where I can. Results in final sprites such as these:

[Image: KohResIdle_zps39fe9bba.gif] [Image: SkaleResses_zps3342ea06.gif]

With the extra space you're given within the double-size bounds, you're free to add more detail to the sprite that otherwise couldn't exist, like on Skale's poncho in the second one. No space to show the pattern along it on Lo-Res, but then I got some for Mid-Res. Or the bent knees for Koh in his Mid-res sprite, since I've more space to show that kind of detail.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
Reply
Thanked by: Mystie, E-Man


Messages In This Thread
RE: Quirby's seemingly clever assortment of Pixels - by Koh - 09-28-2014, 02:22 PM

Forum Jump: