Users browsing this thread: 2 Guest(s)
Spark's Sprites v2.0
#3
figuredddddd i'd update here i guess since i feel like i'm making some progress

[Image: tumblr_inline_nc1ed7OMCw1r8j9ev.png]
Wyra, from a cute comic called Battle Dog

game idea thing
Quote:welp, i get a kind of solid idea for a new game every like 8ish months, so it's about that time

idk about names or anything and obviously designs arent final, but the general idea is you play as a little ufo and have to collect stuff for your creator so he can build things and escape a post-apocalyptic world.
[Image: uof-examples.gif]
meet U.O.F.-002. the acronym stands for Unknown Object Finder. design is super basic right now, somewhat based on the Kirby UFO power. you have several utilities at your disposal - a tractor beam for moving and collecting objects, a laser for damaging potential enemies or breaking through obstacles (current plan is to control laser aiming and firing with the mouse and movement/tractor beam stuff with keyboard), questionably mobile landing gear that allows a low-power option for movement (and is also the only way you can recharge), and solar panels for recharging your battery (important!!!).

since its creator had limited resources, U.O.F.-002 is solar powered with a decent battery; an upgrade will probably be hidden somewhere in the game that makes utilities more efficient. upon a full charge, you also store 5 seconds of reserve power, which hopefully is enough to get to the ground and pop out the solar panels if you run out of battery.
but don't assume you can always charge up, as some levels might require you to go indoors or into caves, where light will be limited. you can charge off any decent light source though.

(HUD preview, will be in top left corner)
[Image: hudprev1.gif]

every action you perform, even idling, takes up some percent of your battery. it lasts about 5 minutes if you're using your landing gear for grounded movement, a little over a minute and a half hovering, laser usage takes 3% flat, tractor beam takes 10% over a five second interval.

you can also take damage. after taking certain amounts, starting at 50%, you begin to lose functionality.
[Image: hudprev2.gif]

first you lose your aiming retical, causing you to only fire lasers forward. at 65% you lose your tractor beam, which is a pretty big deal since you kind of need it to complete tasks. at 80 you lose your hovering capabilities, requiring you to traverse the level on your landing gear until you can get repaired (it will also start failing in the air if you take the damage while already hovering, so you might take extra damage during the landing).

aaaaand that's what i've got so far.

[Image: zinnia.gif]
Zinnia, from the Delta Episode of Omega Ruby/Alpha Sapphire. Made an edit of it so she was wearing her Team Magma outfit but it's kinda lazy and bad so I'm not posting it.
Process.

[Image: stitch-co.png]
Stitch

[Image: koto_by_drifloonfanatic-d8adcwc.png]
Koto, from Kyousougiga.
Process.

probably need to work on shading/contrast the most overall i guess, but i feel like i've been getting better at lineart and detailing since my ghibli sprites and stuff
[Image: sig7.gif]
Spriting thread
[Image: crawl.gif]
Reply
Thanked by:


Messages In This Thread
Spark's Sprites v2.0 - by SparkMouse - 08-11-2014, 01:54 AM
RE: Spark's Sprites v2.0 - by Iocus - 08-11-2014, 08:57 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 12-19-2014, 02:49 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 12-22-2014, 11:03 PM
RE: Spark's Sprites v2.0 - by Kelvin - 12-23-2014, 10:18 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 12-23-2014, 12:35 PM
RE: Spark's Sprites v2.0 - by Kelvin - 12-23-2014, 02:53 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 12-28-2014, 04:06 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-01-2015, 05:28 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-02-2015, 04:05 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-03-2015, 05:10 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-07-2015, 04:53 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-11-2015, 09:52 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-13-2015, 03:13 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-14-2015, 10:50 PM
RE: Spark's Sprites v2.0 - by Gors - 01-19-2015, 09:25 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 02-22-2015, 08:08 PM
RE: Spark's Sprites v2.0 - by Gors - 02-23-2015, 06:11 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 03-08-2015, 04:20 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 03-09-2015, 12:30 AM
RE: Spark's Sprites v2.0 - by Kelvin - 03-09-2015, 01:41 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 03-09-2015, 01:50 PM
RE: Spark's Sprites v2.0 - by DaHog - 03-09-2015, 10:29 PM
RE: Spark's Sprites v2.0 - by Gors - 03-10-2015, 08:29 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 03-10-2015, 02:00 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 03-23-2015, 02:22 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 04-05-2015, 07:37 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-03-2015, 12:48 AM
RE: Spark's Sprites v2.0 - by Gors - 05-03-2015, 06:50 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-03-2015, 11:29 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-05-2015, 03:09 AM
RE: Spark's Sprites v2.0 - by Gors - 05-05-2015, 08:47 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-08-2015, 02:01 AM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-10-2015, 02:17 AM
RE: Spark's Sprites v2.0 - by Gors - 05-10-2015, 02:49 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 05-10-2015, 03:44 PM
RE: Spark's Sprites v2.0 - by Yangfly Master - 05-10-2015, 06:46 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 02-10-2016, 03:59 PM
RE: Spark's Sprites v2.0 - by SparkMouse - 01-08-2017, 03:35 AM

Forum Jump: