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(Fan game) Sonic the Hedgehog - Nintendo Edition (Early WIP)
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(08-08-2014, 01:10 AM)puggsoy Wrote:
Wikipedia Wrote:The original Game Boy uses a monochrome 4-shades palette. Due to the fact that the non-backlighted LCD display background is greenish, this results in a green-scale graphic display, as it is shown in the simulated image (at Game Boy display resolution), below.

[Image: Screen_color_test_Gameboy.png]

As EpicEbilninja said, most sprites would be restricted to 3 since the fourth is needed for transparency, like the Pokemon R/B overworld sprites. However, if you look closely you'll notice that the trainer sprites actually have 4. I'm not sure (I haven't looked into this stuff), but I would assume that they can do this by utilising the background colour. They can use the fourth colour, which is still treated as transparent by the engine, but because there's nothing behind them, you see it as an extra colour.


That's how I think it works, anyway. Hope that makes sense!

So would it be better if I just set the background color to the lightest shade since it appears to be the transparency?

I decided to see how it would look in Nintendo's early style (pre-PKMN). I went with the Master System sprites 'cause Nintendo loved using big sprites. There are only three colors...


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RE: (Fan game) Sonic the Hedgehog - Nintendo Edition (Early WIP) - by miyabi95_ - 08-14-2014, 08:40 PM

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