07-03-2016, 02:00 PM
Regardless of bossfights and how to animate them, I think it's a great time for you to learn how to make a game design document. Basically, type out all the things in your game, as if you were writing your game's instruction manual. Write about the idea of the game, then dissect the topics (controls, gameplay elements, bosses etc) as much as possible so the potential programmer can read it and use it as the "recipe" to your project.
It's a very time-consuming (and rather boring) task but it'll make things a lot more efficient. Google docs has a built-in topics searcher thingy so you may want to use it. It's online and shareable with everyone, too!
I am particularly not too good with writing design docs myself, but if you want a visual guide on how to make one, check out the design doc for Super Arisa World I made a couple years ago.
It's a very time-consuming (and rather boring) task but it'll make things a lot more efficient. Google docs has a built-in topics searcher thingy so you may want to use it. It's online and shareable with everyone, too!
I am particularly not too good with writing design docs myself, but if you want a visual guide on how to make one, check out the design doc for Super Arisa World I made a couple years ago.