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2 Souls' Tale (An 8-bit Metroidvania Adventure!)[[HELP WANTED]]
#98
Here are some things I've also been holding onto for a while now that I've forgotten about.

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These guys appear in test tubes in the background in Wily's Castle.
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One version of the Liche summon that some enemies can do.
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This alert is supposed to show up when you have whittled a Pokemon enemy to exhaustion and have a pokeball on hand. The Pokemon are supposed to act similarly to the soul system in Aria and Dawn of Sorrow. To keep it simple, there are only a handful of Pokemon you can capture and they don't evolve or level up. Hopefully, you guys will understand as I'd like to keep my sanity.
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Another version of the Liche summon. Which one do you guys prefer? Or should I remake it again?
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These are treasure chests. While they are Golden Sun styled, the other colors represent chests from different games including the color coded chests from Wizards&Warriors.

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Platforms for the Mario world.
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Mushroom Castle map icon with some animation.
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And some more animated map icons.
God is good.  Big Grin


An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Messages In This Thread
RE: 2 Souls' Tale (Metroidvania Genre) - by Kami - 08-31-2014, 09:13 PM
RE: 2 Souls' Tale (Metroidvania Genre) - by Ton - 09-03-2014, 09:27 AM
RE: 2 Souls' Tale (Metroidvania Genre) - by Koh - 09-15-2014, 06:41 AM
RE: 2 Souls' Tale (Metroidvania Genre) - by Boo - 12-30-2014, 06:00 PM
RE: 2 Souls' Tale (An 8-bit Metroidvania Adventure!) - by SmithyGCN - 04-06-2015, 11:02 PM

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