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FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!!
#53
the only "fancy" graphical gimmicks that I imagine the arenas using is small amounts of parallax or layer scrolling for background layers, like the clouds and boat on the beach level for example.

A mode 7-esque effect is enticing, but it's not super vital, and it sometimes can make details on an image unintelligible. With a fixed perspective, everything is crisp and visible.

and the up input moving a character along perspective lines could feel odd to the disadvantage of the gameplay; because the angle of their movement would be different depending on how far they are from the vanishing point's center. it's simpler if up is up, down is down, and the player moves in 8 directions the way that they'd expect to.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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RE: FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!! - by Sketchasaurus - 05-04-2016, 01:03 PM

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