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Eternal Love 2.0 - The Love Thread 2014 - 2015 - 2016
(05-06-2015, 03:47 AM)Sportoise Wrote: The biggest issue would just be the modeling. Brawlbox and using pre-existing assets from Brawl makes animating easier, and PSA (which is used for custom characters in Brawl) isn't difficult to use at all.

My issues with BrawlBox are that you're limited to FK animation and it's graph editor isn't too good (poor control over key tangents) , which makes animating tedious. If you're not already decent at 3D animation, I wouldn't recommend BB. I've only seen a few decent animations made strictly in BB.

Of course, you can import animations from Maya, if you have it.

Though, yeah, I agree that making a Brawl mod still be would be easier. Movesets will have to be changed, but now all you have to do is make content.
Animations - MFGG TKO (scrapped) - tFR
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RE: Eternal Love 2.0 [LOVE THREAD 2014] - by Gors - 07-06-2014, 06:01 PM
RE: Eternal Love 2.0 - The Love Thread 2014 - 2015 - by TheShyGuy - 05-06-2015, 08:48 AM

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