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Kyrodian Legends
#5
Wow, dude...I'm going to have to say. I'm really surprised at how great of a traditional artist you are! Miles better than me. It'll only be time before your pixel art catches up to your pencil stuff! Hee hee.

Everyone has a really definable personality through their posing and facial expressions. And your line art makes your little details really pop! Really, no complaints here...except Trey's left hand. Where is that thing?
Read, Platino, read! Daaaaahhhh...

As for that weird Game Maker bridge...ah...is there any way you can specify how blocks calculate their collisions? My assumption here is that when you drop an object in your engine, it goes straight down without any x-velocity. So when an object has no x-velocity, you should probably only do collision checks on the bottom sides of them. That is, if Game Maker will even let you do that...
Thanked by: E-Man


Messages In This Thread
Kyrodian Legends - by Kelvin - 05-30-2014, 12:10 PM
RE: Kyrodian Legends - by Kelvin - 06-11-2014, 10:05 AM
RE: Kyrodian Legends - by Kelvin - 06-12-2014, 01:02 PM
RE: Kyrodian Legends - by Kelvin - 06-14-2014, 05:16 PM
RE: Kyrodian Legends - by DragonDePlatino - 06-14-2014, 06:41 PM
RE: Kyrodian Legends - by Kelvin - 06-14-2014, 07:17 PM

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