01-15-2015, 09:30 PM
I'M ALLLLLLIVE-
No animations this round. Also, a bucket list of things I did :
- Jump Punch is now a tetrominoe.
- The "Er.." frame in the Win frames now has a bigger mouth.
- Guard now uses a Mega Man III sheet in defense.
- Midnight Moe has Japanese text translating to "MADNESS!"
- Added the grey "cheeks" in places where I forgot to put them there.
- Dithering on Burnt sprite.
- Dithering on Electrified sprite, along with a huge "SHOCK'D!"
- Removed 2 frames on < Punch.
- Hard hit has "u wot" text because reasons.
- Duck hit adds "MADNESS", so pretty much the same of what I did to Midnight Moe.
- Added outlines for the first frames of Punch 1 & 2.
- Fixed-ish the feet on Backwards Jump.
- Made parts of the faceplant sprite look like it's on the ground more.
So...Stuff!
No animations this round. Also, a bucket list of things I did :
- Jump Punch is now a tetrominoe.
- The "Er.." frame in the Win frames now has a bigger mouth.
- Guard now uses a Mega Man III sheet in defense.
- Midnight Moe has Japanese text translating to "MADNESS!"
- Added the grey "cheeks" in places where I forgot to put them there.
- Dithering on Burnt sprite.
- Dithering on Electrified sprite, along with a huge "SHOCK'D!"
- Removed 2 frames on < Punch.
- Hard hit has "u wot" text because reasons.
- Duck hit adds "MADNESS", so pretty much the same of what I did to Midnight Moe.
- Added outlines for the first frames of Punch 1 & 2.
- Fixed-ish the feet on Backwards Jump.
- Made parts of the faceplant sprite look like it's on the ground more.
So...Stuff!