06-27-2014, 08:25 AM
Quote:though health and defense in a fighting game is pretty much the same thing and variable jump heights aren't really a thing in fighting games (the boon being the midair character's hurtboxes in midair)
I honestly believe the Health/Defense thing depends on the game. Health being a how much health you have, and a defense being sone percentage deal that takes into account how much of your health is taken per hit. (If I'm being unclear, which I fear that I am, say an attack removes 100 health on an average character. If another character has half the defense of that average character, they would lose 200 health. I feel like having both the health and defense can make the characters more varied
I just kind of fell that it's kind of a bad idea trying to rank the Gognio, Range, Specials, etc because they can't be measured by a specific number. I may think my character has a 2 Star special stat, but someone may argue that it's more of a 4 star and that my stat spread is overpowered.